



If your game round is disrupted, all game information and placed bets are stored until you re-open the game. You may continue your unfinished round from the point of interruption. Unresolved bets placed but remaining undecided in incomplete games will become void after 7 days.
Any accumulated collectibles and/or game progress will get cleared after 180 days unless you log onto any Play’n GO game.
Malfunction voids all pays and plays.
Way wins are awarded for adjacent symbol combinations, according to the information in the paytable and game rules. When winning on multiple ways in a single game round, all winnings are added together. All winnings from Features (such as Free Spins), Bonus Games and/or Scatters (if applicable) are also added to way wins. All winning combinations are paid out at the end of a game round. Free Spin features are played with the same bet as the game round that triggered the feature – unless otherwise stated. The bet cannot be changed during a currently running game round. Please refer to the game rules for more information. All wins pay left to right, beginning with the left-most reel. Only the highest win is paid per winning symbol combination.
Bets are selected using the bet buttons. Click the plus and minus buttons to change the bet one step at a time. There are 4096 fixed pay ways. Way wins are awarded for left to right adjacent symbol combinations. To start the round, click SPIN. When the reels stop, the symbols displayed determine your prize according to the paytable.
Crabby’s Gold II is a 6-reel game with 4096 ways to win.
These are the basic symbols that form winning combinations. They consist of Pirate symbols which are the higher paying compared to the lower paying Jack, Queen, King, and Ace symbols.
There are 6 Wild Symbols, each has their own function. All Wild symbols substitute for all symbols except for Coin Scatters, Coin Pouch Scatters and Compass Scatters.
Wilds can contain Multipliers. Multiplier Wilds count as multiple Wilds equal to the multiplier shown (e.g., x3 = 3 Wilds). If a Multiplier Wild lands on the reels, the rest of the Wild symbols also take on the same multiplier.
Standard Wild is available in the base game only and can land on any spin.
Multiplier Wild – x2, x3 is available in the base game only and can land on any spin.
Expanding Wild and Multiplier Expanding Wild – x1, x2, x3 are available in the base game only and can land on any spin.
Expanding Sticky Wild and Multiplier Expanding Sticky Wild – x1, x2, x3, with 3 Re-Spins are available in the base game only and can be awarded by completing the Treasure Trail. No additional Re-Spins can be triggered.
Expanding Walking Wild: Moves left with Re-Spins until off the reels or a maximum of 10 Re-Spins. Multiplier Expanding Walking Wild: Moves left with Re-Spins until off the reels or a maximum of 10 Re-Spins, x1, x2, x3 are available in the base game only and can be awarded by completing the Treasure Trail.
A Wild that covers 4 positions is available in the base game only and can be awarded by completing the Treasure Trail.
Each Compass Scatter Symbol that lands will add 1 position to the Treasure Trail. Compass Scatter Symbol can appear on any reel only in the base game.
Coin Pouch Scatters can land on reels 1 and 6 and collect Coin Scatters. If two Coin Pouch Scatters land, Coin Scatters are awarded twice.
Coin Scatters can land on the reels to reveal one of the following random values (x total base bet): x0.5, x1, x1.5, x2, x2.5, x3, x3.5, x4, x5, x8, x10, x12, x15, x20, x25.
If Coin Scatters land without a Coin Pouch Scatter on the reels, they get collected by the Treasure Chest.
The Treasure Chest can grow in size as Coin Scatters get collected. When a Coin Scatter is collected randomly in the game, the Hold’n Spin feature can trigger. The size of the Treasure Chest does not correspond to the prize.
Fill the Treasure Trail by collecting the special Compass Scatter symbols. There are 5 positions to complete the Treasure Trail.
Once complete, a guaranteed special Wild Re-Spin will be awarded.
One of three special Wilds are available:
After any of the Wild Re-Spins have completed, the Treasure Trail will reset. The progression of the Treasure Trail is tied to your current total bet. Changing your total bet sets the Treasure Trail progress for that stake. Returning to a previous stake restores the progress you had there. Treasure Trails with no prior progress start from the beginning.
In the Hold’n Spin, Coin Scatters will land with the back face shown and after the feature is finished, the Coin Scatters will flip to reveal one of the following random values (x total base bet): x1, x2, x3, x4, x5, x8, x10, x12, x15, x20, x25, x30.
When Coin Scatters land, they become sticky until the end of the Hold’n Spin feature.
3 Re-Spins will be awarded initially.
The Re-Spin counter will reset to 3 every time 1 or more Coin Scatters land on the reels.
If no Coin Scatters land on one spin, the Re-Spin counter decreases by 1.
When the Hold’n Spin is finished, the player can choose Collect or Gamble their total winnings.
At the end of the Hold’n Spin feature, if Collect is chosen, the total winnings are awarded and the game returns to the base game.
If Gamble is chosen, the game will enter Doubloon or Nothing. The total winnings from the Hold’n Spin feature will be at risk of getting wiped.
In the Doubloon or Nothing round, there is 1 spin. Double Coins or Wipe Coins can land in this spin. If the majority of symbols are Wipe Coins, the player’s total winnings from the Hold’n Spin are wiped to 0 and it returns to the base game. If the majority of symbols are Double Coins, the player’s winnings from the Hold’n Spin are doubled. This has a winning probability of 50% (1 in 2 chance) to double your total win from the Hold’n Spin feature. The Doubloon or Nothing feature can be played a maximum of 4 times in succession and up to a limit of 250 x the total bet. Doubloon or Nothing feature will not impact the overall RTP.
Doubloon or Nothing is disabled during Auto Play. Note that Auto Play might be disabled in some jurisdictions or by operators.
The RTP is shown in-game. RTP is achieved through participation.
The GO Ultra is a toggle button that can be turned on and off when the game is in idle mode during Base Game. It cannot be turned on or off when a feature is currently active. If turned on, features in-game will have added enhancements for an extra 50% additional in total bet. The 50% additional in total bet does not affect the line wins nor instant wins that are multiplied to the total bet. The enhancements are the following:
Coin Collect
Coin collections are doubled, Coin Pouch Scatters collect all Coin Scatters twice.
Hold’n Spin
All winnings are doubled at the end of the Hold’n Spin. The Doubloon or Nothing feature can be played a maximum of 4 times in succession and up to a limit of 166.667x the total bet with the GO ULTRA active. Doubloon or Nothing feature will not impact the overall RTP.
The enhancements are only applied to the feature when it is triggered on a round while GO Ultra is active.
Many players look for a Crabby’s Gold II demo or Crabby’s Gold II free play version as a way to test the slot game with no deposit required. Although this site does not provide demo access, the information here has been prepared to give you the same level of understanding.
We outline the important aspects of the game, including its key features, symbol types, and bonus mechanics, so you know what the gameplay involves.
By reviewing this breakdown, you can build a strong picture of how Crabby’s Gold II works, without needing to find a demo version.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.