



• Heist Guys 2 is a 5-column, 4-row slot with 1,024 ways to win, Avalanche mechanics, an Always Super Wild in normal and bonus mode.
• The minimum bet is £0.20, and the maximum bet is ££2.00.
• Each bet is 100 coins.
• Winning combinations are formed by matching identical paying symbols on consecutive columns from left to right, beginning on the leftmost column. No gaps between the columns are allowed. Only the longest payline per active payline is paid out. An active payline is defined as the longest winning symbol combination. The number of ways to win is determined by the number of matching symbols on each winning column.
• A game round starts on the selected bet level when the player hits the Spin button.
• Winnings and winning combinations are paid out according to the Paytable.
• Winnings are presented in the player’s currency or in coins. The player can change preference in Settings.
• Heist Guys 2 is played in three modes: normal mode, bonus mode with Bonus Drops, and Heist mode.
• A Super Wild is always present on the game grid. Super Wilds substitute for any paying symbol. Super Wilds always enter the game grid without a multiplier value.
• If one or more Super Wilds are part of a winning combination, the win is multiplied by the sum of the multiplier values of all Super Wilds with a multiplier that are part of that win. After the win is paid, the multiplier value of each Super Wild with a multiplier that was part of a winning combination is doubled, and each Super Wild without a multiplier that was part of a winning combination gains a multiplier value of 2.
• After each win, the winning symbols, except for Super Wilds, are removed from the game grid, and all Super Wilds in the game grid move to a random empty symbol position before the symbol refill. Thereafter, the remaining symbols fall down, and new symbols drop in to fill the empty spaces. The Avalanche feature continues as long as new winning combinations appear.
• Super Wilds are dropped out at the end of the game round and before Bonus Drops or Super Bonus Drops begin, but not between bonus drops. At least one Super Wild without a multiplier value is dropped in the first Bonus Drop. At least two Super Wilds without a multiplier value are dropped in the first Super Bonus Drop. Super Wilds keep their multiplier values between bonus drops, and each Super Wild moves to a new position.
• If a Super Wild is part of a resolved win together with Guy (high value) symbols, Guy tokens are added to the inventory. The Heist Game starts when all 3 Guys have been collected.
• At the end of a game round, if the game grid contains a State symbol, it will be collected. After collecting a State symbol, the State Jar may increase by one state level or the State Jar is emptied and it awards a random prize. The State Jar can award either a cash win, the Bonus Drops bonus game or the Heist Game.
• 3 or more Bonus symbols collected in the same game round trigger the Bonus Drops bonus game when the game round ends and no more wins remain. 3 Bonus symbols award 8 Bonus Drops, 4 Bonus symbols award 10 Bonus Drops, and 5 Bonus symbols award 12 Bonus Drops. Bonus Drops cannot be retriggered.
• If one or more of the collected Bonus symbols is a Super Bonus symbol, the Super Bonus Drops bonus game is triggered instead. 3 Bonus symbols award 8 Super Bonus Drops, 4 Bonus symbols award 10 Super Bonus Drops, and 5 Bonus symbols award 12 Super Bonus Drops. Super Bonus Drops cannot be retriggered.
• If the State Jar is emptied and awards the Bonus Drops bonus game, the player is awarded 8 Bonus Drops.
• The appearance of the State Jar between spins is for presentation purposes only and is independent of the game outcome.
• In both bonus games, Super Wilds and collected Guys are persistent between bonus drops. If the Heist Game is triggered and bonus drops remain afterwards, the game returns to the bonus game and continues with the remaining bonus drops after the Heist Game has ended.
• The Heist Game is a shared run with one map and 3 Guys acting as lives. The Heist Game continues until all 3 Guys are caught, when no Guy can progress further, or when the win cap has been reached. Coins are collected during the Heist Game and awarded at the end.
• Heist Guys can only move upward or sideways—never backwards—and may not revisit any space they’ve already been on.
• Rooms on the map may contain coin prizes or safes containing prizes of varying value. Safes can award coin prizes, multipliers, Guns, Keys, Dynamite or safe upgrades.
• Multipliers found in safes are applied directly to the current heist win as the multiplier is picked up.
• Guns are automatically used to defeat and remove guards or win standoffs with outlaws when the Heist Guys encounter them. The Gun is consumed when used but prevents the active Guy from being caught.
• A Key is automatically used to guarantee access to The Bank when at least one Guy reaches the door to The Bank.
• If there is no Key in the inventory when at least one Guy reaches the door to The Bank, a lock attempt is made. An unsuccessful attempt immediately ends the Heist Game and all collected winnings are paid out. A successful attempt opens The Bank.
• If the crew enters The Bank, each remaining Guy is assigned to a safe.
• Dynamite is automatically used to gain access to the Super Safe if the Heist Guys have entered The Bank and Dynamite is in the inventory. The Super Safe is the most valuable safe and can award high-value coin prizes, multipliers or maximum potential win.
• At intersections in the Heist Game, the active Guy automatically chooses a path.
• A bush in the Heist Guys’ path allows a Guy to pass that part of the map without the risk of being caught by guards.
• If a Guy is within a guard’s sight range, a Gun is consumed to remove the guard if available. Otherwise, the active Guy is caught and removed from the run. The guard is then removed from the game.
• If a Guy is caught, the Heist Game continues immediately with the next Guy. A caught Guy can replace the content of a room on the map, and if that room is reached later, the Guy is freed and added back to the remaining Guys.
• A Heist Game may include a high-value bounty. If the crew has a Gun when meeting the outlaw, the Gun is consumed, the bounty value is awarded and the outlaw with the bounty is removed. Otherwise, a standoff is resolved for the remaining Guys. A successful standoff awards the bounty value, while a failed standoff causes one Guy to be caught. The standoff continues until either the Guys win or there are no more Guys left to be caught.
• The Heist Game ends when all Guys are caught, or when no Guy can progress any further, or when the win cap has been reached.
• Collected winnings are paid out when the bonus game or Heist Game ends.
• No bets can be changed during an ongoing game round.
• A game round is immediately ended when the win cap is reached, and the wins collected so far will be paid out.
• The RTP is shown in-game.
• The maximum potential total win in a game round is capped at 10 000x the placed bet.
• In the event of malfunction all bets and wins are void.
• The X-iter feature offers several different game modes.
• Mega Bonus Hunt: More than 7 times the chance to trigger any bonus game or Heist Game at the cost of 5x the selected bet.
• Bonus Hunt: More than 3 times the chance to trigger any bonus game or Heist Game at the cost of 2.5x the selected bet.
• An X-iter feature is purchased by pressing the X-iter button, selecting an X-iter mode showing the cost in the player’s currency, and pressing the Spin button.
• The X-iter features can only be activated in the base game.
• The minimum X-iter cost is £0.50, and the maximum cost is £5.00.
Disclaimer: Some features and settings may not be available in your jurisdiction.
• All game rules apply for the X-iter features as well.
Note: Bonus buy features may not be available in all jurisdictions.
Many players look for a Heist Guys 2 demo or Heist Guys 2 free play version as a way to test the slot game with no deposit required. Although this site does not provide demo access, the information here has been prepared to give you the same level of understanding.
We outline the important aspects of the game, including its key features, symbol types, and bonus mechanics, so you know what the gameplay involves.
By reviewing this breakdown, you can build a strong picture of how Heist Guys 2 works, without needing to find a demo version.
*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.