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Pirots 5

Game Rules

  • Pirots 5 is a 6 row by 6 column slot with dropping symbols. The game can expand the grid up to a maximum of 8 rows by 8 columns.
  • All drops in normal mode start with gems on payout level 1 and with a grid size of 6 rows by 6 columns.
  • The minimum bet is £0.20, and the maximum bet is £2.00.
  • Each bet is 100 coins.
  • A game round starts on the selected bet level when the player hits the Spin button.
  • Winnings and winning combinations are paid out according to the Paytable.
  • Winnings are presented in the player’s currency or in coins. The player can change preference in Settings.
  • Pirots 5 is played in two modes; normal mode and bonus mode with bonus drops.
  • Pirots 5 has four collecting bird symbols that can move around the game grid. Each bird is paired with a gem of the same color as the bird.
  • The birds can collect gems of the same color as the bird and all feature symbols.
  • The birds collect symbols by moving to horizontally or vertically adjacent collectable symbols.
  • Paying symbols consist of gems, coins and wild symbols.
  • Wins are generated by a bird moving and collecting paying symbols.
  • Gems can be individually upgraded to higher payout levels, up to a maximum payout level of 7.
  • The birds continue to collect until they cannot collect any more symbols. A bird can move multiple times before a symbol refill occurs. Collected symbols and activated feature symbols are removed from the game grid. Thereafter, all remaining symbols and birds move vertically until they reach a resting position and new symbols drop in from above to fill the empty spaces. The feature continues as long as at least one bird can move.
  • There are a total of 9 collectable tokens in Pirots 5, with 3 in each world: Cursed Temple, The Kraken, and City of Gold.
  • Successfully collecting all 9 tokens across all 3 games permanently unlocks the Boss Castle game.
  • Tokens can drop in during any spin. In each world, all 3 tokens have the same Hit Frequency. The Hit Frequency differs between worlds. If all 3 tokens have been collected in a specific world, no more tokens can be collected in that world. A collected token pays out the same amount as a 5x coin.
  • The collection of tokens is global and persistent; your progress is saved across all bet levels, between game rounds and game modes.
  • There are no collectable tokens in the Cursed Temple coin game.
  • Above the game grid there is a symbol collection meter. The meter keeps track of the collected symbols. Only gems and wild symbols collected by any of the four birds count. The symbol collection meter continues to count collected symbols until the birds can’t collect more symbols.
  • Captain Blackfeather doesn’t contribute to the collection meter.
  • When the symbol collection meter is full, one pending feature symbol release is added.
  • Up to three feature symbol releases can be kept pending. All pending feature symbol releases are awarded simultaneously.
  • Catacomb corners are located in each corner of the initial 6×6 game grid. Each catacomb corner is assigned a random bird’s color at the start of the round and randomized at the start of every bonus drop in the bonus game.
  • If a bird collects a symbol on top of a catacomb corner of the same color as the bird, the corner is activated and the bird enters the catacombs. If Captain Blackfeather takes over a bird with a highlighted gem on top of the corresponding catacomb corner, Captain Blackfeather enters the catacombs.
  • The catacombs contain 4 1×1 sized coffins and gems or feature symbols in all other positions.
  • A hidden position exists horizontally or vertically adjacent to all coffins. When a bird collects on the hidden position a fight with a mummy is triggered. If the bird wins, a feature symbol is left in the mummy position. If the bird loses the fight, it is removed, the bird is then returned to its corner position on the game grid and the game round continues. If Captain Blackfeather enters the catacombs or takes over a bird in the catacombs, he is guaranteed to win every subsequent fight.
  • A bird is not guaranteed to collect the symbols in the catacombs. One potential fight can occur in each quadrant of the game grid.
  • Winning all 4 fights adds a coin to all previous coffin positions for the bird to collect. The bird is then returned to its corner position on the game grid and the game round continues.
  • A feature symbol release is awarded when the birds can’t collect any more symbols.
  • A feature symbol release converts a number of random gems into random feature symbols.
  • There are 10 different types of feature symbols in Pirots 5; Captain Blackfeather, bonus, super bonus, wild, coins, upgrade, upgrade all, tokens, transform, and super transform.
  • A collected upgrade symbol upgrades the payout level of gems of the same color as the bird that collected the upgrade symbol. The payout level of the gems increases by 1, 2 or 3 steps, up to a maximum payout level of 7. If the maximum level has been reached, the bird can choose to level up another bird’s gems.
  • A collected upgrade all symbol upgrades all four gems simultaneously. The payout level of the gems increases 1, 2 or 3 steps, up to a maximum payout level of 7.
  • Captain Blackfeather can land in any drop, and the Blackfeather feature triggers if a bird ends up horizontally or vertically adjacent to Captain Blackfeather. Blackfeather gems have a maximum level of 7 and pay out according to the paytable.
  • Captain Blackfeather is persistent between bonus drops in the bonus and super bonus game. Captain Blackfeather will move to a new random position at the start of each bonus drop until the Blackfeather feature is triggered or when there are no more bonus drops.
  • Captain Blackfeather turns the triggering bird into a ghost, takes over its bird win counter and takes over its corresponding gems and currently collectable feature symbols in view. Gems that have been taken over by Captain Blackfeather turn into Blackfeather gems. Captain Blackfeather cannot take over a bird on a wild symbol, on a portal or in a tunnel. Captain Blackfeather also has a random chance to take over additional birds in view. Blackfeather gems will adopt the highest payout level of the taken over birds’ gems.
  • Captain Blackfeather collects all Blackfeather gems and highlighted collectable feature symbols currently on the game grid and is then removed.
  • A collected transform symbol transforms a cluster of gems next to the bird or its currently highlighted symbols into the same color as the bird that collected the transform symbol. It may also convert a random number of gems into feature symbols.
  • A collected super transform symbol transforms 2 or 3 clusters of gems next to the bird into the same color as the bird that collected the transform symbol. It may also convert a random number of gems into feature symbols.
  • The arrow shooter feature is activated when a bird collects a symbol or walks on top of an arrow shooter trap.
  • Arrow shooters appear on the outer rim of the game grid and are kept pending. The arrow shooters fire their arrows when the birds are unable to collect more symbols.
  • If an arrow from an arrow shooter hits a bird, its corresponding gems are turned into gems of a random bird in view and the bird is removed from the game grid. If all 4 birds are hit by an arrow from an arrow shooter a random number of existing gems in view of the last surviving bird are turned into coins. Removed birds can return to the game grid on the next symbol refill.
  • A boulder feature is activated when a bird collects a symbol or walks on top of a boulder trap. The boulder trap is activated when all currently collectable symbols have been collected prior to the next symbol refill. Boulders exist in sizes 2×2, 3×3 or 4×4.
  • A boulder rolls horizontally or vertically across the game grid, crushing all gems, walls and birds in its path. Pending arrow shooters and feature symbols are not affected. Removed birds can return to the game grid on the next symbol refill.
  • The secret door feature is activated when a bird collects a symbol or walks on top of a secret door trap. The secret door trap is activated when all currently collectable symbols have been collected prior to the next symbol refill.
  • The secret door splits the initial 6×6 game grid into 4 squares and rotates them 180 degrees moving gems, birds, traps and feature symbols into new positions. The rotation replaces all floor tiles with cross-over floor tiles allowing the birds to cross already collected positions one time each to reach additional symbols. The entry to the catacomb is disabled during the secret door feature.
  • If the birds are unable to clear the game grid of all gems and feature symbols, the initial 6×6 game grid rotates back, removing all cross-over tiles and the game round continues.
  • The Cursed Temple coin game is triggered when the birds have collected all the collectable symbols on the game grid during the secret door feature. The Cursed Temple coin game is activated immediately, and any potentially already activated features are kept pending.
  • At the start of the Cursed Temple coin game portals may appear in the outer frame of the game grid. Portals in the main game and bonus games are not carried over into the Cursed Temple coin game.
  • If the birds collect all collectable symbols on the game grid without the secret door feature the Cursed Temple coin game is not triggered.
  • The Cursed Temple coin game is played on an 8×8 game grid with a 2×2 sized cursed treasure in the center. The game starts with a bird in each corner, initial coins and a rotation trap on the game grid. 3 drops are awarded, landing one or more symbols or birds resets the drop counter to 3.
  • If a bird ends up vertically or horizontally adjacent to the cursed treasure without any more symbols to collect, the cursed treasure feature is triggered. The bird is removed, adding its bird win counter to the total win counter and a random number of coins are dropped onto the game grid, coins can:
    • drop on empty positions
    • drop on already existing coins, increasing their value
    • drop on birds, multiplying the current bird win counter by 2
  • The birds can begin to collect coins instantly if a coin ends up horizontally or vertically adjacent to a bird. All bird win counters are added to the total win counter prior to the next drop. The Cursed Temple coin game ends when there are no more drops.
  • Captain Blackfeather can appear in any drop during the Cursed Temple coin game upgrading the cursed treasure. The upgraded cursed treasure has a random chance to award one extra cursed treasure coin rain at the start of each remaining drop of the Cursed Temple coin game. If Captain Blackfeather is present when triggering the Cursed Temple coin game, the cursed treasure will be upgraded immediately.
  • If a bird steps on the rotation trap, the trap is kept pending until the birds are unable to collect more symbols. The rotation trap is then removed and 1 to 3 parts of the game grid rotate into new positions. The rotation trap can drop in with the next symbol refill.
  • When the Cursed Temple coin game ends, the birds return to the main game and new symbols drop in.
  • If both the secret door and boulder traps are activated, the secret door executes first.
  • Charlie’s extra chance feature can be randomly triggered when the birds are unable to collect more symbols. It activates a random number of traps on the game grid.
  • The cursed treasure coin rain can be randomly triggered during any game round. A random number of coins are dropped onto the game grid, coins can:
    • drop on gems positions
    • drop on already existing coins, increasing their value
  • Portals may appear amongst the walls surrounding the initial game grid at the start of a game round or bonus drop, portals are persistent in the bonus game. A bird can teleport between portals if it has collectable symbols adjacent to two or more portals. A bird may walk on the portal to reach highlighted symbols. The walls can act as a tunnel if consecutive walls connect two portals. Each tunnel section can reveal feature symbols, which are collected as the bird passes by. There is a chance that portals can appear at the start of each bonus drop in the bonus game. There can be a maximum of 4 portals on the game grid at the same time.
  • The wild symbol substitutes for any gem at their current respective payout level. A bird can’t finish a symbol collect on a wild symbol. If a bird ends up on a wild it will move into an empty position.
  • Birds and Captain Blackfeather can only collect wild symbols one time each.
  • A collected coin symbol pays its value times the current active bet level. The MAX WIN coin immediately pays the remaining amount required to reach the maximum potential win.
  • Two adjacent birds have a random chance to perform a “Switcheroo” when they can’t collect more symbols. If triggered, the birds switch places horizontally or vertically.
  • A super “Switcheroo” also has a random chance to be triggered by two adjacent birds. If triggered, one of the birds will be moved to the edge of the game grid or to the next symbol it can collect in its trajectory. Gems that are not collectable by that bird do not contribute to the collection meter when removed.
  • The Labyrinth feature is triggered when three or more birds end up horizontally or vertically adjacent and are unable to collect more symbols. During the Cursed Temple coin game, three or more birds ending up horizontally or vertically adjacent does not trigger the Labyrinth feature.
  • The Labyrinth feature removes all gems from a random number of rows and columns. The birds are then moved along the rows and columns until they are separated. Traps remain in their current position and new traps may appear as the gems are removed. The birds are unable to collect during the feature.
  • The bonus game with bonus drops is triggered if the birds collect three bonus symbols during an active game round. Five bonus drops are awarded.
  • A collected bonus symbol in bonus mode awards one additional bonus drop.
  • The regular bonus game starts on the current active number of rows and columns.
  • The super bonus game is triggered if one of the three bonus symbols collected is a super bonus symbol.
  • The super bonus game awards one cursed treasure coin rain at the start of each bonus drop.
  • The progress on the symbol collection meter and the payout level of the gems are persistent during the bonus games.
  • If there is an arrow shooter trap or feature symbol release pending when the bonus game is triggered, they will be activated as a part of the first bonus drop.
  • The bonus drops bonus game ends when no bonus drops remain or when the win cap has been reached.
  • Winnings are paid out at the end of the bonus game.
  • No bets can be changed during an ongoing game round.
  • A game round is immediately ended when the win cap is reached, and the wins collected so far will be paid out.
  • The RTP is shown in-game.
  • The maximum potential total win in a game round is capped at 10 000x the placed bet.
  • In the event of malfunction all bets and wins are void.
  • The X-iter feature offers several different game modes.
  • The Hit Frequency of different tokens in X-iter differs between different X-iter modes and the base game.
  • Mega Hunt: One drop with more than 20 times the chance to trigger the bonus game at the cost of 10x the selected bet.
  • Bonus Hunt: One drop with more than 5 times the chance to trigger the bonus game at the cost of 3x the selected bet.
  • The X-iter features can only be activated in the base game.
  • The RTP is shown in-game for all X-iter game modes.
  • All game rules apply for the X-iter features as well.

Disclaimer: Bonus buys (including X-iter) may not be available in all jurisdictions.


Pirots 5 Free Play & Demo Mode Overview

Many players look for a Pirots 5 demo or Pirots 5 free play version as a way to test the slot game with no deposit required. Although this site does not provide demo access, the information here has been prepared to give you the same level of understanding.

We outline the important aspects of the game, including its key features, symbol types, and bonus mechanics, so you know what the gameplay involves.

By reviewing this breakdown, you can build a strong picture of how Pirots 5 works, without needing to find a demo version.

*All values (Bet Levels, Maximum Wins etc.) mentioned in relation to this slot game are subject to change at any time. Game features mentioned may not be available in some jurisdictions.