Craps is a fast-moving dice game found in most casinos, both online and in person. The table can look busy, but once the core ideas click, the flow becomes easy to follow.
This blog post covers the essential rules, how a round starts, what the main terms mean, and how the common bets work. You will also find the typical flow of play, a look at frequent beginner mistakes, simple table etiquette, and a handy glossary.
Craps is entertainment. Set sensible limits, keep to a budget that suits you, and play in a way that feels comfortable.
Read on to learn more.

Craps uses two dice and a table marked with areas for different bets. The person throwing the dice is the shooter, and everyone is predicting what the dice will show.
A round begins with the come-out roll. Players usually back either the Pass Line or the Don’t Pass Line before this first throw. If the total is 7 or 11, Pass Line wins and Don’t Pass loses. If it is 2, 3, or 12, Pass Line loses and Don’t Pass typically wins or pushes on 12. Any other total, 4, 5, 6, 8, 9, or 10, sets the point.
Once a point is set, the shooter keeps rolling until either the point appears again or a 7 is rolled. Pass Line aims for the point to repeat, Don’t Pass prefers a 7 first. Those simple outcomes sit at the heart of the game, even as other bets join in around them.
There are many additional bets, but beginners generally find it easier to start with the main two and add more once the rhythm of the table feels familiar.
With that shape in mind, here is how each round gets underway.
The come-out roll is the first throw that opens a round. Before it happens, players place initial bets on the Pass Line or Don’t Pass. The shooter is selected according to table procedure, and the dice are rolled.
As outlined earlier, this roll can settle some bets immediately or move the table into the point phase. If a point is set, the table places a marker on that number, and the round continues with new opportunities to bet as the dice come back to the shooter.
Once the first roll sets the stage, the next concept ties the whole round together.
If the come-out roll totals 4, 5, 6, 8, 9, or 10, that number becomes the point. A small puck is placed on the layout to show it. From this moment on, the shooter keeps rolling.
The aim depends on earlier bets. Pass Line wagers need the point to appear again before a 7. Don’t Pass wagers need a 7 to arrive first. While this is happening, players may choose to add other wagers that relate to the point, or to other numbers in play.
With the framework in place, the main line bets become much easier to read.
Pass Line and Don’t Pass are the core bets on the table. Both are placed before the come-out roll and both are easy to track through the round.
Pass Line wins on a come-out 7 or 11, loses on 2, 3, or 12, and stays in action if a point is set. After that, it pays if the point is rolled again before a 7. Don’t Pass works the other way round. It wins on 2 or 3, loses on 7 or 11, and 12 is a standoff. After a point is set, Don’t Pass pays if a 7 comes before the point repeats.
Many tables allow an additional stake known as taking odds on Pass or laying odds on Don’t Pass once a point is set. Odds pay at true odds with no house edge, which can improve the overall value of a line bet. The amount allowed varies by table.
When a point is already on, a different pair of bets opens up.
Come and Don’t Come mirror the line bets but are placed after a point is established. They travel to their own boxes as the dice decide their number.
A Come bet wins on the next roll if a 7 or 11 appears, loses on 2, 3, or 12, and otherwise moves to the number rolled, becoming a personal point for that bet. It then wins if that number returns before a 7. A Don’t Come bet is the opposite in outcome. It wins on 2 or 3, loses on 7 or 11, stands off on 12, and if it moves to a number, it wins if a 7 arrives before that number repeats. As with line bets, tables often allow odds to be backed up behind Come and Don’t Come once they have travelled.
Place bets let players choose specific numbers, 4, 5, 6, 8, 9, or 10, to come before a 7. Payouts vary by number because some totals occur more frequently than others. For example, Place 6 or 8 commonly pays 7 to 6, while Place 5 or 9 pays 7 to 5.
Buy bets also target individual numbers coming before a 7 but pay true odds, typically with a small commission, known as vig. A Buy on 4 or 10 often pays 2 to 1, with the commission taken on the win or at placement, depending on house rules.
Knowing how those bets pay sets up the next piece of the puzzle.
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Each wager has a stated payout and an associated house edge. Even-money bets like Pass Line and Don’t Pass return the stake plus the same amount when they win. A £5 Pass Line win, for instance, pays £5 profit. The house edge on Pass Line is around 1.41 percent, and on Don’t Pass about 1.36 percent.
Number bets pay more because they are less likely to hit before a 7. Typical Place bet returns are:
Buy bets pay true odds, often with a 5 percent commission on the win. A £20 Buy on 4 that wins might pay £40 profit, with a £1 vig. Some tables charge the commission up front or waive it at certain chip sizes.
Odds taken behind Pass or Come, or laid behind Don’t Pass or Don’t Come, pay at true odds with no built-in house edge. While the odds portion carries no edge, the original line bet does, so adding odds lowers the overall percentage on the combined stake.
Understanding these figures helps with budgeting. Deciding in advance how much to put at risk, and which bets align with your approach, keeps play clear and controlled.
Now that the numbers make sense, it is easier to picture a round from start to finish.

A round begins with players placing chips on the Pass Line or Don’t Pass before the shooter takes the dice. The first throw is the come-out roll. Some outcomes settle the line bets straight away, while others set a point and keep the round going.
If a point is set, a marker shows the number. The shooter then continues rolling. During this stage, players often add Come or Don’t Come bets that create their own numbers to track, or Place and Buy bets on specific totals they want to see before a 7.
The round ends as soon as the point repeats or a 7 appears. All active bets that depend on those outcomes are settled at once. If the point hits, Pass Line and matching Come bets win, and the shooter keeps the dice for the next come-out roll. If a 7 appears first, those bets lose, Don’t bets win, and the dice usually pass to the next shooter.
Even with the flow clear, small errors can creep in. A little foresight helps.
Betting before understanding how a wager wins or loses. For example, backing multiple Place numbers without realising how their payouts differ can lead to confusion at settlement. Taking a moment to check the table rules or ask the dealer avoids surprises.
Letting stakes creep up without a plan. Setting an affordable ceiling for the session and sticking to it keeps decisions steady when the table gets lively.
Ignoring etiquette that affects the game. Late chip tosses can interfere with a roll, and handling the dice with both hands can halt play. Waiting for the dice to settle before moving chips, and keeping one hand on the dice, keeps the game smooth.
Misusing advanced options too early. Free odds behind line or Come bets are helpful, but systems that add layers of bets each roll can make the layout hard to follow. It is easier to build up gradually.
Chasing losses. Increasing bets to recover a previous result often breaks a budget. Keeping stakes consistent and taking regular pauses leads to clearer decisions.
Good manners and simple table habits go a long way, which leads neatly to the next topic.
Craps runs best when everyone follows a few shared courtesies. Place chips neatly in the correct areas and avoid throwing them across the layout. If a wager needs to be set in a dealer-managed box, put the chips on the felt and tell the dealer what you want. They will position it for you.
Keep dice handling tidy. Use one hand, roll so the dice hit the back wall, and avoid moving the dice outside the rail. If the crew calls for no more bets, wait for the next roll rather than reaching in late.
Dealers are there to help. A clear request such as “Place my 6 for £12, please” or “Buy my 4 for £25” lets them set the bet correctly. If you are unsure about a payout or a procedure, ask when the table is between rolls. A brief question at the right moment keeps the game moving and everyone informed.
If any term still feels unfamiliar, the glossary below is designed for quick checking without leaving the table.
Shooter: The player rolling the dice for the current round.
Come-Out Roll: The first roll of a new round that can settle line bets or set the point.
Point: A number set on the come-out roll, 4, 5, 6, 8, 9, or 10, that the shooter aims to roll again before a 7.
Pass Line Bet: A main bet that wins on a come-out 7 or 11, loses on 2, 3, or 12, and then wins if the point repeats before a 7.
Don’t Pass Bet: The opposite of Pass Line. It wins on 2 or 3, loses on 7 or 11, stands off on 12, and then wins if a 7 appears before the point repeats.
Come Bet: Placed after the point is set. It moves to the next number rolled and then wins if that number appears before a 7.
Don’t Come Bet: Placed after the point is set. It moves to the next number rolled and then wins if a 7 appears before that number repeats.
Place Bet: A wager on a specific number, 4, 5, 6, 8, 9, or 10, to come before a 7, with payouts that vary by number.
Buy Bet: A wager on a specific number to come before a 7, paid at true odds with a small commission.
Odds (Free Odds/Lay Odds): An extra stake behind Pass or Come, or against Don’t bets, that pays true odds with no house edge on that portion.
Seven Out: When a 7 is rolled before the point, ending the round and passing the dice to the next shooter.
If you choose to play craps, do so with responsible gambling practices in mind and never wager more than you are willing to lose. Set personal limits that suit your circumstances, take regular breaks, and keep betting as an occasional form of entertainment.
If gambling starts to affect your well-being or your finances, seek support early. Independent organisations such as GamCare and GambleAware offer free, confidential help for anyone who needs it.
**The information provided in this blog is intended for educational purposes and should not be construed as betting advice or a guarantee of success. Always gamble responsibly.